Here is a short video showing some of the fx techniques we are using in Gingerbreed, a film that I am co-directing with Szymon Weglarski. I designed and modeled the digital environment, as well as lots of other things.
fun HP toon-shaded spots!
Here are two spots I worked on at Brand New School. I modeled, textured, and toon-shaded all of the 3D elements, including the guitars, the station wagon, the polaroid camera, the molecules, test tubes, the graduation cap, the chompy cherries, the DNA, the globe, etc.
New Pop Tarts Spot
Here is a new Pop-Tarts spot that I worked on at PandaPanther. I modeled both moms, set up the cloth-simulation for the moms dress, and modeled most of the 2 kids. Check out their site for an awesome "Making of" video.
New stills from Gingerbreed

Here are two stills from the film "Gingerbreed" which I am currently working on. I designed and modeled the entire digital set, which was textured, lit, and composited by my co-director, Szymon Weglarski.
Labels:
3D,
Gingerbreed
Pop Tarts spot
Pop Tarts Stand from jon dorfman on Vimeo.
Here is one of the Pop Tarts spots that I worked on at PandaPanther. I modeled the mom and dog completely, and most of the clothing+blendshapes for all of the characters. I also modeled/rigged/textured/ncloth-sim'd the umbrella, and modeled lots of other props and accessories. I think it turned out great.
Labels:
Commercials
Book Jacket Photography




Here are 3 book covers that I shot for Simon & Schuster with designer Lucy Ruth Cummins. They all involved a lot of compositing and re-lighting.
Fun Fact: The filth on Lucy's arms on the Demon Queen cover is actually a mixture of soy sauce and potting soil!
Labels:
Photography
leather Bench WIP
Here is a WIP model of a leather bench that I am making for Gingerbreed. It's all made with normal maps, and is very lo rez. There is still some bad tesselation, and intersecting geometry, but I am pretty happy with it so far.
Labels:
3D,
Gingerbreed
Microscope


Here's a microscope that I designed and modeled for "Gingerbreed." After some extensive bugging by me, Szymon Weglarski developed our anisotropic reflection shader, which is why the brushed metal knobs have radial highlights. Yay for radial highlights!
Labels:
3D,
Gingerbreed
Superbowl Scarecrow spot
Here's a Superbowl spot I just worked on at Framestore. I modeled most of the 3D environment. Lots of rivets.
Labels:
3D,
Commercials
Here's LBR-7, a robot I designed/modeled/lit for "Gingerbreed." Still needs texturing and final shaders, but over all, I am pretty happy with it.
Labels:
3D,
Gingerbreed
Scorpion WIP

Here is a scorpion model that I made recently. I only had 1 day to model it, so it's not as detailed as I would like. I threw some quick procedural displacement on it. Hopefully I will find the time to bring it into Zbrush or Mudbox and really polish it.
Labels:
3D

Here is an image from the feature film I am working on, called GINGERBREED.
I made the Gingerbread man base model and normal maps, also modeled the shattered candy cane, which I think turned out pretty well.
Labels:
3D,
Gingerbreed
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